|12 quality criteria concerning the pedestrian landscape (Gehl 2010,p. 239)||Biophilic design interventions|
Protection against traffic and accidents|
– feeling safe
Pedestrians and cyclists.
Eliminating fear of traffic.
Crime & violence
- feeling secure
Lively public realm.
Eyes on the street.
day and night.
Dust, noise, glare.
Vegetated hedges as protection from traffic.|
Tree canopy to mitigate weather conditions and reduce noise
Plant palette designed to capture and retain airborne particulate matter
Dynamic & diffuse lighting provided by tree and shrub planting, and water features;
Mobile structures such as ‘CityTree’ and Mobile Forest, Pop-up parklets
Opportunities to walk|
Room for walking.
Accessibility for everyone.
Opprtunities to stand/stay|
Edge effect/attractive zones for standing/staying.
Support for standing.
Opportunities to sit|
Zones for sitting.
Utilising advantages: view, sun, people.
Good places to sit.
Benches for resting.
Vegetated walk paths.
Vertical gardens (creepers or green walls).
Natural materials. Naturalistic shapes and forms (facades and pavements).
Urban furniture integrated with plant beds, vertical gardens, water features.
Creating interesting views with greeneries.
Using vegetated hedges to create noise buffers/intimate spaces/exercise and play spaces.
Biophilic structures such as parklets, ‘CityTree’, Green bus stop shelters
Opportunities to see|
Reasonable viewing distances.
Lighting (when dark).
Opportunities to talk and listen|
Low noise level.
Street furniture that provides ‘talkscapes’.
Opportunities for play and exercise|
Invitations for creativity, physical activity, exercise and play.
By day and night.
In summer and winter.
Building and spaces designed to human scale.
Opportunities to enjoy the positive aspects of climate|
Positive sensory experiences|
Good design and detailing.
Trees, plants, water.
Well-designed public green spaces to fit different age groups needs and expectations.|
Plant selection according to climate, soil, seasons to maximise sensory and aesthetic experiences.
Use greeneries to (re) create human scale.
Mobile and temporary structures such as parklets, pop-up gardens, ‘CityTree’, Mobile Forest, Green bus shelters